![]() Similarly, your cards will receive damage from opposing cards during this phase, and each damage point dealt directly will tip the scale toward your side.Īt the beginning of an encounter, you draw 3 cards from your deck and 1 Squirrel. If there are no opposing cards, each point of damage will tip the scale toward your opponent's side by one.Īfter your cards' combat phase, your opponent will then play their cards (which are shown behind the space where they plan to play the card) and will enter their combat phase. ![]() If there is excess damage, the damage can overflow to another card behind your opponent's card. The opposing card will then lose Health equal to your card's Power. All your cards on the field will deal damage equal to their Power to the opposing space on the opponent's side. When you end your turn by ringing the bell, the game enters the combat phase. ![]() Most cards have a Cost before they can be played, although some can be played for free.
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